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A Dangerous Game? Problematic Aspects of Digital Gaming

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Tekniska museet, museivägen 7. Bus 69 to Museiparken

The symposium is free of charge, but you need to register. Lunch is included.

Is there such a thing as digital gaming addiction and if so, how common is it? Are the gamers affected by violent content and values expressed in games? What are the judicial aspects of harassment in online games? Is the talk of “problematic gaming” just a part of a moral panic? These are some of the questions that will be discussed by our invited speakers at this symposium

More people than ever before are playing digital games. For many it is just an enjoyable leisure activity but games and gaming are also associated with concerns about gaming addiction, violent content and problematic representation as well as hate speech and harassment among players.

The Swedish Media Council report on youth media use (2012) showed that digital games was the media category young people felt most concerned about and was most favorable about age limits for. It was also the media category they felt adults were least interested in.

Participating researchers

Douglas Gentile, Faltin Karlsen, Karin Helmersson Bergmark and Patrick Prax, as well as Amanda Redin from the Swedish Institute of Law and Internet, Alexander Hallberg from Sverok (The Swedish Gaming Federation) and Fredrik Reis-Nilsson who is defining himself as a digital games addict.

Moderator is Paula “Fenjima” Manrique.

The symposium is a part of the research project Realms of Digital Games at the National Museum of Science and Technology (Tekniska museet) and is the fifth in a series of symposiums on digital games. The project is financed by the Swedish Arts Council.

Peter Du Rietz


+46 8 450 56 65


Senast uppdaterad 2 maj 2017.